Version 0.10.7 - Realtime Battle
Space Opera » Devlog
English
In the last few weeks I have discarded the turn-based combat system and replaced it with the prototype of a real-time based system. Space Opera has thus taken a big step forward, as the AI is finally making an important contribution to the game loop.
German:
In den letzten Wochen habe ich das Rundenbasierte Kampfsystem verworfen und durch den Prototypen eines Echtzeit basierten Systems ersetzt. Damit hat Space Opera einen großen Schritt nach vorne gemacht, da auch die KI endlich einen wichtigen Teil zum Gameloop Beiträgt.
Files
SpaceOpera_0.10.7_windows.zip 95 MB
Jul 13, 2025
SpaceOpera_0.10.7_linux.zip 87 MB
Jul 13, 2025
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Space Opera
Space Opera is in the tradition of old 4X games like Master of Orion, Imperium Galactica and Space Empires 5.
Status | Prototype |
Author | Bradley-Labs |
Genre | Strategy |
Tags | 4X, Real time strategy, Turn-based Strategy |
Languages | English |
More posts
- Version 0.10.8 - Bugfix93 days ago
- Devlog | eyecandyJun 26, 2025
- DevLog | Update from the battleJun 25, 2025
- DevLog | Erste durchgender GameLoop - unpolishedJun 18, 2025
- DevLog | First unpolished GameLoopJun 18, 2025
- DevLog | Erste Implementierung des RaketenkampfesJun 16, 2025
- DevLog | First Implementation of missile fightJun 16, 2025
- DevLog |First AI Battle | EnglishJun 13, 2025
- DevLog | Erster KI Kampf | GermanJun 13, 2025
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