DevLog |First AI Battle | English
Space Opera » Devlog
The switch to real-time combat continues to make progress.
After a bit of pondering, I have programmed a simple AI routine for combat in a rather “quick and dirty” way.
Currently, values such as final speed, acceleration, deceleration, turning, weapon damage and range are pure dummy values.
The next steps are now:
- Implement real module values for the drive for acceleration
- Convert real weapon values and also the number of weapons
- Add further weapons such as rockets
- Clean up the code
Take a look at the video likes and comments are welcome:
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Space Opera
Space Opera is in the tradition of old 4X games like Master of Orion, Imperium Galactica and Space Empires 5.
Status | Prototype |
Author | Bradley-Labs |
Genre | Strategy |
Tags | 4X, Real time strategy, Turn-based Strategy |
Languages | English |
More posts
- Version 0.10.8 - Bugfix93 days ago
- Version 0.10.7 - Realtime BattleJul 13, 2025
- Devlog | eyecandyJun 26, 2025
- DevLog | Update from the battleJun 25, 2025
- DevLog | Erste durchgender GameLoop - unpolishedJun 18, 2025
- DevLog | First unpolished GameLoopJun 18, 2025
- DevLog | Erste Implementierung des RaketenkampfesJun 16, 2025
- DevLog | First Implementation of missile fightJun 16, 2025
- DevLog | Erster KI Kampf | GermanJun 13, 2025
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