DevLog | First Implementation of missile fight
Space Opera » Devlog
The conversion of the prototype into productive code continues to make progress.
In addition to the railguns, missiles are now also installed. The ships and weapons now also access the installed modules. Overall, I have already reduced the speed of the ships and weapons. In addition, a game time control for real-time combat has been added. I hope that the further implementation continues like this, because then nothing stands in the way of a new version 10.x.
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Space Opera
Space Opera is in the tradition of old 4X games like Master of Orion, Imperium Galactica and Space Empires 5.
Status | Prototype |
Author | Bradley-Labs |
Genre | Strategy |
Tags | 4X, Real time strategy, Turn-based Strategy |
Languages | English |
More posts
- DevLog | Erste Implementierung des Raketenkampfes1 day ago
- DevLog |First AI Battle | English4 days ago
- DevLog | Erster KI Kampf | German4 days ago
- DevLog 09.06.2025 | English8 days ago
- DevLog 09.06.2025 | German8 days ago
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