DevLog | First Implementation of missile fight
Space Opera » Devlog
The conversion of the prototype into productive code continues to make progress.
In addition to the railguns, missiles are now also installed. The ships and weapons now also access the installed modules. Overall, I have already reduced the speed of the ships and weapons. In addition, a game time control for real-time combat has been added. I hope that the further implementation continues like this, because then nothing stands in the way of a new version 10.x.
Get Space Opera
Download NowName your own price
Space Opera
Space Opera is in the tradition of old 4X games like Master of Orion, Imperium Galactica and Space Empires 5.
Status | Prototype |
Author | Bradley-Labs |
Genre | Strategy |
Tags | 4X, Real time strategy, Turn-based Strategy |
Languages | English |
More posts
- Version 0.10.8 - Bugfix93 days ago
- Version 0.10.7 - Realtime BattleJul 13, 2025
- Devlog | eyecandyJun 26, 2025
- DevLog | Update from the battleJun 25, 2025
- DevLog | Erste durchgender GameLoop - unpolishedJun 18, 2025
- DevLog | First unpolished GameLoopJun 18, 2025
- DevLog | Erste Implementierung des RaketenkampfesJun 16, 2025
- DevLog |First AI Battle | EnglishJun 13, 2025
- DevLog | Erster KI Kampf | GermanJun 13, 2025
Leave a comment
Log in with itch.io to leave a comment.